Aug 27, 2012, 02:28 PM // 14:28
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#2
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Krytan Explorer
Join Date: Sep 2008
Location: UTC -5 or -6
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Agreed, very little similarity between GW & GW2, other than lore.
UI completely different... happily I can reassign keys so I have mostly the same mechanics.
I'm gonna slug it through for a while hoping familiarity makes it more fun.
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Aug 27, 2012, 03:20 PM // 15:20
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#3
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Despite being able to jump, the movement definitely feels inferior in GW2 (and being locked down while you try to rez someone is *NOT* fun - can't just tap a direction to break and start moving, say, when an AOE circle shows up in Metrica during the elemental fight, have to hold for a long while...). Combined with the low FOV (feels barely 70 degrees) and the bad camera (which can't even go into first person), it's definitely not a great experience.
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Aug 27, 2012, 05:05 PM // 17:05
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#4
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Lion's Arch Merchant
Join Date: Oct 2010
Location: Under a blanket drinking tea and being British n_n
Guild: Brothers of Other Mother [BoOM]
Profession: N/
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Hm, I've been pondering some of the negative reactions from people and I've wondered a couple of things:
1. Are people unhappy with GW2 because they're so used to GW1 and it's lack of familiarity?
2. Did people forget that Anet DID say to forget everything you knew about GW1 and that they're going to be very different games in terms of play style and mechanics?
3. How many of the changes have been made since the Beta weekends and such?
4. How many of these issues are just teething problems and will be resolved after a month or two?
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Aug 27, 2012, 05:12 PM // 17:12
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#5
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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It's far too different from GW1. GW1 has so much going for it - so why deviate so much when making GW2?
I get bored of doing the same grind in different instances (Vistas, spawn points, heart quests) because they're the same thing in a different setting. I don't think the graphics look particularly nice either.
It's never going to have the same sentimental impact on people as pre-searing GW1.
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Aug 27, 2012, 05:21 PM // 17:21
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#6
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Jungle Guide
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Nice to see some legitimate criticism instead of blind fanboy praise or kneejerk gw2=wow posts.
Quote:
Originally Posted by makosi
It's far too different from GW1. GW1 has so much going for it - so why deviate so much when making GW2?
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I have several problems with it as a game but the largest is that they called it Guild Wars. Had they named it something else the expectation of a true successor to what really is a wonderful game wouldn't be there.
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Aug 27, 2012, 06:15 PM // 18:15
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#7
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Lion's Arch Merchant
Join Date: Oct 2010
Location: Under a blanket drinking tea and being British n_n
Guild: Brothers of Other Mother [BoOM]
Profession: N/
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I can understand the name carrying across because the story is continuing, but maybe there's too many stark differences from GW1 that makes it feel uncomfortable? I can understand that ANet wanted to make some changes and try new things, but it'd be sad if they alienated the old playerbase in the process. The more cynical will I'm sure say that they don't care as long as they're raking in the cash, but clearly they do care as they do listen (sometimes). They listen a damned sight more than any other gaming company I've come across. I'm sure if they're seeing an increase in people returning to GW1, they're going to wonder why that's happening and want to know how to address it.
I'm glad I've had to sit back on the launch now. I was upset before but it's actually helpful to see the reactions from people before I start playing myself.
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Aug 27, 2012, 06:54 PM // 18:54
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#8
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Frost Gate Guardian
Join Date: Jul 2008
Profession: W/
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I am playing GW2, and I'd love it more than I do if I could join a guild, but the join button doesn't work. Other than that I've spent two hours running around going "Ooh! Wooow!"
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Aug 27, 2012, 07:43 PM // 19:43
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#9
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Wilds Pathfinder
Join Date: May 2005
Location: Ftl Fla
Guild: Knights of Pallas [KOP]
Profession: W/Mo
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only played about 10min mostley creating 5 char right away. In GW1 Im a Mouse and Keyboard guy, and dont like the direction keys. I like the mouse directed movement, and mine has 12 bottons on it for skills and other macros, Razer Naga, and i use a Merc SeaLth Zboard keyboard with it. Dont so far GW2 dont like that and dont like graphics almost sorry i bought it. But i remember 2 nerfs in 2005 (AoE) runaway and the underworld one. that almost had everyone guitting GW1 but we hung in and are here still.
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Aug 27, 2012, 08:37 PM // 20:37
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#10
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Furnace Stoker
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Talking about movement I totally miss click-to-move, I keep trying and get disappointed it doesn't work. It should be an option, even if disabled by default. It just adds so much more quick maneuverability.
2nd biggest pain its the complete lack of person2person trading. People don't trust each other enough and don't want to trade by mail at all (it was obvious this Anet idea was full of fail).
Other problems like infinite lag, queues, more loading screens than in GW1 despite the world not being instanced, splitting parties across separate overflow servers, trading post down, etc. will most likely be fixed. The first 2 however may not.
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Aug 27, 2012, 09:06 PM // 21:06
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#11
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Pre-Searing Cadet
Join Date: Aug 2012
Guild: MATH
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movement is so demanding especially in PvP. this game is for younger people whose wrists and hand are still healthy.
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Aug 27, 2012, 09:31 PM // 21:31
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#12
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Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
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Quote:
Originally Posted by ScoutMATH
movement is so demanding especially in PvP. this game is for younger people whose wrists and hand are still healthy.
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This was the primary reason, when they said keyboard movement will be used, I said I wasn't going to be able to play it. Money, for the game and an updated computer, was the second reason.
A cousin was visiting, wanted to use my computer to find something online. First thing he asked when he sat down, "Why is the 'C' and the end of the spacebar so shiny?"
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Aug 27, 2012, 09:37 PM // 21:37
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#13
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Wilds Pathfinder
Join Date: Dec 2009
Location: Texas
Guild: Gold Trim Guild [gtg]
Profession: R/
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Yes I agree. If this game had no association to Guild Wars whatsoever I probably wouldn't be playing it. But i'm trying to make myself.
It does seem very repetitive and grindy, but what isn't?
I really dislike all the running. Even with waypoints I feel I'm spending about 50-70% of my time just running. Combat is not so thrilling for me as it is for others.
There are so many people that absolutely love this game that I feel like I'm doing something wrong, or missing the boat on something.
It's taken me about 15-20 hours of gameplay and I'm enjoying it a tad bit more now that my mind is starting to wrap around it.
But it's definitely not like GW1 where I loved it from the first minute.
Once the trading post goes up I think I'll like it more. Anyway glad I'm not alone in this.
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Aug 27, 2012, 10:26 PM // 22:26
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#14
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Frost Gate Guardian
Join Date: Feb 2012
Profession: D/W
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Is pretty much a semi-first person shooter without cross hair + WoW + Skyrim with a GW1 original story line ^_^.
Agree there is way to much of running especially without speed bonus, and no doubt some mega grinding if your interested in title.
Adding back P2P trading is ok, but trading via email is god send improvement. It save lot of time waiting for someone to get online to do a trade, especially if your trading with a person out of your local time. If people don't trust trading via email then i guess when the trade post open it wouldn't be an issue.
During the beta I really hate it, i think because of playing gw for so long. And having this so call gw2 game is like "WHAT F.... this this S...????". But after spending couple day on it, it grow on me. As long as I don't try to think this is gw2 and just treat it as another game ("a' normal MMO game). Looking back on GW1 and it's unique style of playing it almost can be consider a game catalogue as its own truly unique, original, innovative at it time and no other.
IMO GW1 was build from ground zero. GW2 hmm... build off what lot of other games and picked out those feature that got going for them. And then mesh it all into 1 place. Just another "semi cash cow" MMO with some extra (not new) gaming features what have not usually been in MMO type game before. I guess only time can tell how their product workout.
Last edited by Drk Dervish; Aug 27, 2012 at 10:38 PM // 22:38..
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Aug 27, 2012, 11:02 PM // 23:02
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#15
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Frost Gate Guardian
Join Date: Nov 2005
Profession: W/Mo
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I am really disappointed with the graphics. Guild Wars 1 was and still is beautiful. Everywhere you go even within a small instanced area is unique. It really makes you want to explore. So far, and I will admit my time has been very limited so I am talking from a level 5 perspective, everything looks kind of the same.
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Aug 28, 2012, 12:03 AM // 00:03
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#16
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Wilds Pathfinder
Join Date: Nov 2009
Profession: E/
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First off al,
I played the gw2 beta and I played for the first time today the real 'final' game (though when is a mmo final).
I been saying for 2 years that people who expect too much of the game or expect a gw1 clone with upgraded graphics are going to be dissapointed. It is a totally different game. Movement is in my opinion really easy, but the extra axe adds a different feel. Besides that I needed to tell people the difference between arrow keys controls and wasd controls. arrow keys are a no go imo, but try wasd.
Secondly, yes it is very difficult, but saying that the comparission stops at the lore is imo wrong. Firts of all there are the skills, they are named after gw1 skills alot. Though some function different, they took the same skill and implemented them with a twist (comparing meteor shower gw1 and gw2 style is crazy, but in the end they both deal aoe damage and cause kd's.
Again, I'm not critical bout GW2, but burning it to the ground is dumb imo. They did a great job and I feel very sorry you didn't take the time to e.g. grab a curse beta weekend event key like i did (it was a free offer, and many off them where available) before rushing into buying it. The game is good, if it is not your thing I'm sorry you spend money on it, but then again maybe you should try a bit more beofre judging it.
Last off all bout the RSI-problems. I needed to re-arange my keyboard mouse as well, cause of having a lil bit of trouble. But, what I did was move them both a bit further away from the side of the desk. This is always good to do (so your wrists are fully supporting o nthe deks instead of levatating in the air). although you are right, that GW2 is asking you to do this more then GW1, keep in midn it is always good to game with a good posture and follow ergonomic rules. Besides that, muscles need traing, you are making new movements (specially if your used to arrow-keys) so give it a time to get your musscles fine tuned.
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Aug 28, 2012, 12:09 AM // 00:09
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#17
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Movement is inferior to GW1. I really miss click-to-move. At the moment, my left hand is doing all the work. I still don't understand why it isn't in the game.
Personal story kinda sucks. Monotone voice acting and animation that doesn't even correspond to their tone. The whole cinematic system is crap. Just two people standing in front of a screen chatting. Sorta breaks the immersion (especially since some characters shouldn't be standing up). GW1 cinematics would be nice!
Another complaint I have is how uninteresting the characters have been at least for the beginning of the human story. We need more characters like Koss, Gwen, Norgu and Prince Rurik. Characters with personality! Logan Thackeray bores me.
Hearts and events are incredibly boring especially since I'm forced to do them in order to level up and continue with the personal story. Everything is the same. For hearts it's either stomp something, pick something, fix something or kill something. For the events it's either defend someplace, escort something or kill something. Only difference between the hearts/events is the setting. Really dreading the thought of having to do these hearts/events again when I make another character. We really should be able to do the personal story without having to stop in between chapters to level up. In GW1 I could do Vizunah Square and continue with the campaign even though I was only level 12 ^_^
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Aug 28, 2012, 02:20 AM // 02:20
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#18
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada
Profession: W/E
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I haven't played GW2 yet. I probably will buy it soon, tho I'm not sure about some things. I probably should have tried to get on the beta tests but I couldn't be bothered.
I be confused after reading the comments in here about the controls. If you can't click to move, you do click on skills, right? Or did they totally nuke clicking and you use number keys for that?
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Aug 28, 2012, 02:59 AM // 02:59
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#19
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Grotto Attendant
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I didn't buy GW2 because I've been taking a "wait and see" approach.
It worries me to see this many posts like this so soon.
Is the honeymoon over already?
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Aug 28, 2012, 03:16 AM // 03:16
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#20
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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the game is very different from the original and not for everyone, so everyone wont be happy....if you are trying to compare guildwars to guildwars 2--you are comparing fruits and vegetables.
after playing the betas, I was also in the sore wrist group--as well as a huge migraine! (then my computer graphics card died...).
@charrbane..yes, you click on skills, movement is basically all keyboard now.
you cant please all the people all the time...
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